![]() The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". He fired his medium pulse lasers, one sending brilliant green bursts of energy right into the Black Knight's canopy. The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. If I have to use it, I do so like the hunchback ML variant: drop the heavy weapons for MLs and armour, alpha strike then run on alternate turns: if you can get all those ML in optimal firing range for a called shot and back it up with Melee bonuses then it can be an effective disabler.Necessary cookies are absolutely essential for the website to function properly. I've always struggled with the Black Knight, I find that, unless I've fluked one very early on, there are always better alternatives available. Once you've overcome the minimum range nerf through pilot skill it can be pretty deadly. Initially I also carried an LRM5 for harrassing purposes as I closed but this is just a waste of tonnage, so use a fire support mech whilst making your approach (I prefer Rain'o'Death by Archer Brand, but other varieties are available from your retailer). The tonnage saved was used to upgrade the large lasers to Raker-X Large Pulse Lasers and the PPC to an Kinslaughter ER PPC The description alone pretty much rules it out as pure lostech. ![]() I have run an effective brawler version (the "Toffeehammer") sporting 2 snub PPC's, 2xML, 2xSL (again, the more +++ the better). BL-6b-KNT Used by the SLDF Royal BattleMech regiments, the 6b was introduced in 2751 and upgraded the heat dissipation system with double heat sinks. I find that the MAD is much better for headshot sniping anyway, so use the Warhammer as a general assault unit to keep up a medium range pounding. I always swap out the PPCs for LL,s the +++ the better, as the capacitors negates the drop in damage and the reduced weight and heat is vital - if you can get a heat exchanger definitely add it too for constant firing ability. Love the Warhammer because of its history, but it's a tricky beast to use well. And the AI often made it a priority target. Or, to be more precise, force some opponents either to spend another turn closing the distance or take a shot with a significantly lower change to hit.Įven with just those three weapons, that Warhammer had an alpha strike around 250. Plus the Warhammer is fast enough to keep moving back in order to maintain its range advantage. The L Lasers and SPPC can also hit at long range, which often meant that I could shoot at a some targets (Hunchback) that were carrying short range weapons (M Laser, AC/20) without having to worry about any return fire. I wanted a Mech that could hang out on the front lines (max armour) and alpha strike turn after turn on all but the hottest biomes. More lasers on it would make it run too hot. Three weapons doesn’t seam like a lot, but it got the job done. ![]() That simple build carried me through the mid game. I’m also a big fan of heat banks since they only weigh one ton and can-if you get the ++ version-can raise the heat threshold significantly, which allows you too get in one or two extra alpha stiles before things get too hot. Heat exchangers are really good on any energy weapon based Mech-whenever the alpha strike generates more than 60 heat. All were plus damage variants, and the Optimized Capacitors boosted that damage even higher.Īfter maxing out the armour, the rest of the build was all about heat management. In my last play through, I used a Warhammer with two Large Lasers (arm mounted) and a Snub-nose PPC in the torso.
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